PoE Flasks applied to you have increased Effect Craft Recipe, PoE increased Damage per Endurance Charge Craft Recipe, Activate 250 Searing Exarch Altars with Wrath of the Cosmos allocated PoE, Utah Jazz Roster NBA 2K21 Ratings Team Badges, NBA 2K21 Win Triple Threat Offline Rewards Season 3 Agenda, PoE to maximum Fortification while Focused Craft Recipe, A Familiar Call Divination Card PoE Farming Jewellery of Farrul, Skin of the Loyal Build Guide & Price PoE Simple Robe, (68)% increased Cooldown Recovery Rate, (912)% increased Cooldown Recovery Rate, Focus has (2125)% increased Cooldown Recovery Rate, Immune to Ailments while Focused and Focus Cooldown Recovery 0. Place into an allocated jewel socket on the Passive Skill Tree. The cooldown can be bypassed by specific mechanics depending on the skill e.g. Greater than any blade, agility and intellect will be your weapons. It does not grant a bonus to your character, but to skills in sockets connected to it. + (31-35) to Dexterity and Intelligence. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Grants a buff that increases movement speed for a duration. Note that 1% is equal to 0.01 here. The item must have a prefix or suffix slot open as appropriate. (60-90)% increased Unveiled Modifier magnitudes. Teleports the character to a nearby monster and attacks with a melee weapon. Second Wind SupportSecond Wind SupportSupportIcon: 8Level: (1-20)Cost & Reservation Multiplier: 200%Requires Level 31Supports skills with cooldowns.Cannot support triggered skills.Supported Skills have (24-5)% reduced Cooldown Recovery RateSupported Non-Instant Skills have +1 Cooldown Use Additional Effects per 1% Quality: Supported Skills have 0.25% increased Cooldown Recovery RateThis is a Support Gem. In other words, all 3 uses will be recovered after all 3 cooldowns end, after 24 seconds (3 x 8 second), since start first cooldown. APS & Cooldown Recovery Rate Relation, Calculations In my building choice, we prefer %52 CDR in total. PoE increased Cooldown Recovery Rate Craft Recipe Buy PoE Currency Cheap U4GM: Buy Cheap PoE Currency (6% off coupon: z123 ). I make it available to the community so everyone can enjoy the same advantages. Grants a buff that increases movement speed for a duration. Last edited by adghar on Jul 7, 2021, 12:09:52 AM. You can also overwrite previously crafted mods at the cost of an Orb of Scouring. Play easy at The Forbidden Sanctum. Right click this item then left click on a magic or rare item to apply it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. The next use can be performed after cooldown time passes, except when there are stored uses. An alternative half-way between what the OP is proposing (replace all x% increased cooldown recovery rate with x% reduced cooldown recovery time) would be y% less cooldown recovery time. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Veiled Suffix. Cooldown Recovery Rate changes the rate of cooldowns recovering, not the cooldown timer. Check the to-do list of updates needed for version 3.14.0. Place into an item socket of the right colour to gain this skill. Skill functions and interactions. anything else is a waste of time which means ACoC is pointless unless you're hitting that 52% (requires 30% combined from belt and boots before ACoC does anything) timing guide. If there are stored uses, cooldown stacks after consuming uses of skill and do not overlap. . This page was last edited on 17 February 2023, at 03:45. CDR in POB. The following unique items related to cooldown: Grants Elusive and a buff that grants Phasing. Run double influence on it to make a godly CoC belt. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3 seconds10% increased Attack Speed per Frenzy Charge15% chance to gain a Frenzy Charge on HitBuff grants 20% increased Movement Speed Additional Effects per 1% Quality: 0.25% chance to gain a Frenzy Charge on HitPlace into an item socket of the right colour to gain this skill. Why is 84 more ideal, I dont get that. PoE Fossil Crafting Guide: PoE Blight 3.8 - Perfect Fossil Crafting Quality & Drop Location, on Unique . The item's quality increases the chances of obtaining more sockets. Right click to remove from a socket. This is a Support Gem. Right click to remove from the Socket. Regenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. as the required currency. Game data exports will becoming later as the technical changes in addition to regular changes take some more time. The crafts that allow Items to have multiple Crafted Modifiers, prevent Item Prefixes or Suffixes from being changed, prevent Items from rolling Attack or Caster Modifiers, crafts that modify Socket Colours, Numbers or Links on an item, and all crafts previously found in the Incursion Temple can now be found in Maps. Place into an allocated jewel socket on the Passive Skill Tree. Supported Skills have (24-5)% reduced Cooldown Recovery Rate. Really? getting 100% is almost impossible, and even when you get it, its actually only 50%, makes it such a waste of money, time, and effort. Shares a cooldown with other Blink skills. 0% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area. "Would you leave an orchard of apples to rot unharvested? Crafting BenchHideout ItemCreates an object in your hideout8 VariationsMetadataItem class: Hideout DecorationMetadata ID: Metadata/Items/HideoutInteractables/HideoutCraftingBench. Cast the spell again to return to the oldest afterimage, teleporting to that location as well as resetting your Life, Mana and Energy Shield to the values they had then. ", https://www.poewiki.net/index.php?title=Crafting_Bench&oldid=1342086, Creative Commons Attribution-NonCommercial 3.0 Unported, Labyrinth Trial in The Chamber of Sins Level 2, 5% reduced Damage taken from Damage Over Time, (21-25)% chance to Avoid Elemental Ailments, (16-20)% chance to Avoid Elemental Ailments, Moving while Bleeding doesn't cause you to take extra Damage, Suffix: Can have up to 3 Crafted Modifiers, (5-6)% chance for Flasks you use to not consume, (7-8)% chance for Flasks you use to not consume, Flasks applied to you have (8-10)% increased Effect, Flasks applied to you have (11-14)% increased Effect, (19-23)% increased Damage during any Flask Effect, (24-28)% increased Damage during any Flask Effect, (20-25)% chance to Avoid Elemental Ailments, (16-22)% increased Effect of Non-Damaging Ailments, (23-30)% increased Effect of Non-Damaging Ailments, You have Onslaught during Soul Gain Prevention, (16-20)% chance to deal Double Damage while Focused, (21-25)% chance to deal Double Damage while Focused, (26-30)% chance to deal Double Damage while Focused, (7-9)% chance to deal Double Damage while Focused, (10-12)% chance to deal Double Damage while Focused, (13-15)% chance to deal Double Damage while Focused, (41-50)% increased Duration of Ailments you inflict while Focused, (51-60)% increased Duration of Ailments you inflict while Focused, (61-70)% increased Duration of Ailments you inflict while Focused, +5 to maximum Fortification while Focused, +6 to maximum Fortification while Focused, +7 to maximum Fortification while Focused, (36-40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies, (41-45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies, 50% Chance to Avoid being Stunned during Effect, (20-30)% increased Rarity of Items found during Effect, (55-45)% reduced Reflected Damage taken during Effect, (11-13)% increased Brand Attachment range, (14-16)% increased Brand Attachment range, (17-20)% increased Brand Attachment range, Focus has (21-25)% increased Cooldown Recovery Rate, (16-18)% increased Damage during any Flask Effect, (31-35)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies. If this is your first time using the site or if you are having trouble achieving your goal please check out the. Cooldown usually starts after firstactionof using skill known ascast time, but there could be exceptions. For meta-crafting to be valid you must have an affix type fully built as well as at least 2 required affixes on the other affix type that are not part of the same mod group. Search the whole modpool to find desired mods. "Fusing the parasite with another ring has manifested unpredictable effects. Enemies that die while in the area have a chance to grant Frenzy Charges. and our Shares a cooldown with other Blink skills. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. The Incubated item drops after killing a specific number of monsters. man this stuff is so confusing lol. Do I just continually alt/regal until I get three mods I like? ", One by one, Kaom slaughtered the weakest tribe, (7-10)% increased Cooldown Recovery Rate of Travel. Contents 1 Unique items 2 Passive skills 2.1 Life recovery 2.2 Mana recovery 2.3 Flask recovery rate Cookie Notice Vaal skillshave a property where changes toduration(for Vaal skills with the Duration tag) also changes the cooldown period of the skill. Right click this item then left click a socketed item to apply it. Query: SELECT `cargo__items`.`_pageName` AS `items._pageName`,`cargo__items`.`name` AS `items.name`,`cargo__items`.`class` AS `items.class`,`cargo__items`.`inventory_icon` AS `items.inventory_icon` FROM `cargo__skill`,`cargo__skill_gems` LEFT OUTER JOIN `cargo__items` ON ((`cargo__skill`.`_pageID`=`cargo__items`.`_pageID`) AND (`cargo__skill_gems`.`_pageID`=`cargo__items`.`_pageID`)) WHERE `cargo__items`.`class_id`="Support Skill Gem" AND `cargo__skill`.`skill_id` NOT LIKE "%Plus" AND `cargo__skill_gems`.`dexterity_percent` < 35 AND `cargo__skill_gems`.`strength_percent` < 35 AND `cargo__skill_gems`.`intelligence_percent` < 35 GROUP BY `cargo__items`.`_pageID` ORDER BY `cargo__items`.`_pageName`,`cargo__items`.`name`,`cargo__items`.`class`,`cargo__items`.`inventory_icon` LIMIT 5000 Supported Skills now have 24% reduced Cooldown Recovery Rate at gem level 1 (previously 5% increased), up to 5% reduced at gem level 20 (previously 24% increased). Right click to remove from a socket. PoeCurrencyBuy, as always, brings the latest PoE 3.18 Shadow League Starter | Endgame | Fast | Cheap Builds to players. The cooldown can be bypassed by expending a Frenzy Charge. Talking to a master in your hideout allows you to receive a Crafting Bench that can be placed in your hideout. Right click this item then left click a socketed item to apply it. Right click this item then left click an item to corrupt it. Cooldown Recovery Rate changes the rate of cooldowns recovering, not the cooldown timer. Abyss Jewels can now roll 2-3% increased cooldown recovery Rate. If no specific monster is targeted, one is picked at random. Reddit and its partners use cookies and similar technologies to provide you with a better experience. So I have an ilvl 86 shaper Stygian vise and I want to make a decent (not some god tier) cooldown recovery belt with it but I have never really crafted something myself. on the real though: 14% or 52% CDR. For example, a 50% increased Cooldown Recovery Speed on a skill on a 6 second cooldown will change the cooldown period to 4 seconds (6 / (1 + 0.5)), not 3 seconds (6 * (1 - 0.5)). This page was last edited on 13 January 2023, at 09:04. Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming . By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Second Wind Support has been added to the game. Ailment Attack Attribute Aura Caster Chaos Cold Critical Damage Defences Elemental Fire Life Lightning Mana Minion Physical Resistance Speed Temporal RiftTemporal RiftSpellLevel: (1-20)Reservation: 10% ManaCooldown Time: 5.00 secCan Store 1 Use(s)Cast Time: 0.25 secRequires Level 34Reserves mana to apply a buff and leave afterimages of your recent past. While a Unique Enemy is in your Presence, 13% increased Movement Speed, While a Pinnacle Atlas Boss is in your Presence, 16% increased Movement Speed, While a Unique Enemy is in your Presence, 7% increased Action Speed, While a Pinnacle Atlas Boss is in your Presence, 8% increased Action Speed, Drops Scorched Ground while moving, lasting 7 seconds, While a Unique Enemy is in your Presence, Drops Scorched Ground while moving, lasting 9 seconds, While a Pinnacle Atlas Boss is in your Presence, Drops Scorched Ground while moving, lasting 11 seconds, Drops Brittle Ground while moving, lasting 7 seconds, While a Unique Enemy is in your Presence, Drops Brittle Ground while moving, lasting 9 seconds, While a Pinnacle Atlas Boss is in your Presence, Drops Brittle Ground while moving, lasting 11 seconds, Drops Sapped Ground while moving, lasting 7 seconds, While a Unique Enemy is in your Presence, Drops Sapped Ground while moving, lasting 9 seconds, While a Pinnacle Atlas Boss is in your Presence, Drops Sapped Ground while moving, lasting 11 seconds, While a Unique Enemy is in your Presence, +(2930)% to Fire Resistance, While a Pinnacle Atlas Boss is in your Presence, +(3536)% to Fire Resistance, While a Unique Enemy is in your Presence, +(2930)% to Cold Resistance, While a Pinnacle Atlas Boss is in your Presence, +(3536)% to Cold Resistance, While a Unique Enemy is in your Presence, +(2930)% to Lightning Resistance, While a Pinnacle Atlas Boss is in your Presence, +(3536)% to Lightning Resistance, While a Unique Enemy is in your Presence, +(2223)% to Chaos Resistance, While a Pinnacle Atlas Boss is in your Presence, +(2829)% to Chaos Resistance, While a Unique Enemy is in your Presence, 7% increased Damage per Endurance Charge, While a Pinnacle Atlas Boss is in your Presence, 8% increased Damage per Endurance Charge, While a Unique Enemy is in your Presence, +3% to maximum Fire Resistance, While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Fire Resistance, While a Unique Enemy is in your Presence, 19% increased Totem Placement speed, While a Pinnacle Atlas Boss is in your Presence, 23% increased Totem Placement speed, While a Unique Enemy is in your Presence, 19% increased Brand Attachment range, While a Pinnacle Atlas Boss is in your Presence, 23% increased Brand Attachment range, (4648)% increased Effect of the Buff granted by your Flame Golems, While a Unique Enemy is in your Presence, (5860)% increased Effect of the Buff granted by your Flame Golems, While a Pinnacle Atlas Boss is in your Presence, (7072)% increased Effect of the Buff granted by your Flame Golems, (4648)% increased Effect of the Buff granted by your Ice Golems, While a Unique Enemy is in your Presence, (5860)% increased Effect of the Buff granted by your Ice Golems, While a Pinnacle Atlas Boss is in your Presence, (7072)% increased Effect of the Buff granted by your Ice Golems, (4648)% increased Effect of the Buff granted by your Lightning Golems, While a Unique Enemy is in your Presence, (5860)% increased Effect of the Buff granted by your Lightning Golems, While a Pinnacle Atlas Boss is in your Presence, (7072)% increased Effect of the Buff granted by your Lightning Golems, (4648)% increased Effect of the Buff granted by your Stone Golems, While a Unique Enemy is in your Presence, (5860)% increased Effect of the Buff granted by your Stone Golems, While a Pinnacle Atlas Boss is in your Presence, (7072)% increased Effect of the Buff granted by your Stone Golems, (4648)% increased Effect of the Buff granted by your Chaos Golems, While a Unique Enemy is in your Presence, (5860)% increased Effect of the Buff granted by your Chaos Golems, While a Pinnacle Atlas Boss is in your Presence, (7072)% increased Effect of the Buff granted by your Chaos Golems, (4648)% increased Effect of the Buff granted by your Carrion Golems, While a Unique Enemy is in your Presence, (5860)% increased Effect of the Buff granted by your Carrion Golems, While a Pinnacle Atlas Boss is in your Presence, (7072)% increased Effect of the Buff granted by your Carrion Golems, Flesh Offering has (1617)% increased Effect, While a Unique Enemy is in your Presence, Flesh Offering has (2223)% increased Effect, While a Pinnacle Atlas Boss is in your Presence, Flesh Offering has (2829)% increased Effect, Bone Offering has (1617)% increased Effect, While a Unique Enemy is in your Presence, Bone Offering has (2223)% increased Effect, While a Pinnacle Atlas Boss is in your Presence, Bone Offering has (2829)% increased Effect, Spirit Offering has (1617)% increased Effect, While a Unique Enemy is in your Presence, Spirit Offering has (2223)% increased Effect, While a Pinnacle Atlas Boss is in your Presence, Spirit Offering has (2829)% increased Effect, While a Unique Enemy is in your Presence, (5861)% chance to Avoid being Ignited, While a Pinnacle Atlas Boss is in your Presence, (6770)% chance to Avoid being Ignited, While a Unique Enemy is in your Presence, (5861)% chance to Avoid being Frozen, While a Pinnacle Atlas Boss is in your Presence, (6770)% chance to Avoid being Frozen, While a Unique Enemy is in your Presence, (5861)% chance to Avoid being Shocked, While a Pinnacle Atlas Boss is in your Presence, (6770)% chance to Avoid being Shocked, While a Unique Enemy is in your Presence, (3941)% chance to Avoid being Stunned, While a Pinnacle Atlas Boss is in your Presence, (4850)% chance to Avoid being Stunned, While a Unique Enemy is in your Presence, (2223)% increased Onslaught Effect, While a Pinnacle Atlas Boss is in your Presence, (2829)% increased Onslaught Effect, While a Unique Enemy is in your Presence, 15% increased Life Regeneration rate, While a Pinnacle Atlas Boss is in your Presence, 18% increased Life Regeneration rate, (4850)% increased Armour from Equipped Helmet and Gloves, While a Unique Enemy is in your Presence, (5861)% increased Armour from Equipped Helmet and Gloves, While a Pinnacle Atlas Boss is in your Presence, (6770)% increased Armour from Equipped Helmet and Gloves, Ignites you inflict deal Damage 10% faster, While a Unique Enemy is in your Presence, Ignites you inflict deal Damage 13% faster, While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict deal Damage 16% faster, Poisons you inflict deal Damage 10% faster, While a Unique Enemy is in your Presence, Poisons you inflict deal Damage 13% faster, While a Pinnacle Atlas Boss is in your Presence, Poisons you inflict deal Damage 16% faster, Bleeding you inflict deals Damage 10% faster, While a Unique Enemy is in your Presence, Bleeding you inflict deals Damage 13% faster, While a Pinnacle Atlas Boss is in your Presence, Bleeding you inflict deals Damage 16% faster, Gain 6% of Physical Damage as Extra Fire Damage, While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Fire Damage, While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Fire Damage, Gain 6% of Physical Damage as Extra Cold Damage, While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Cold Damage, While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Cold Damage, Gain 6% of Physical Damage as Extra Lightning Damage, While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Lightning Damage, While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Lightning Damage, Gain 6% of Physical Damage as Extra Chaos Damage, While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Chaos Damage, While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Chaos Damage, Regenerate 0.3% of Life per second per Endurance Charge, While a Unique Enemy is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge, While a Pinnacle Atlas Boss is in your Presence, Regenerate 0.5% of Life per second per Endurance Charge, While a Unique Enemy is in your Presence, (3941)% increased Stun Threshold, While a Pinnacle Atlas Boss is in your Presence, (4850)% increased Stun Threshold, (3032)% increased Cooldown Recovery Rate of Travel Skills, While a Unique Enemy is in your Presence, (3941)% increased Cooldown Recovery Rate of Travel Skills, While a Pinnacle Atlas Boss is in your Presence, (4850)% increased Cooldown Recovery Rate of Travel Skills, While a Unique Enemy is in your Presence, (2930)% increased Warcry Speed, While a Pinnacle Atlas Boss is in your Presence, (3334)% increased Warcry Speed, Enduring Cry has (3032)% increased Cooldown Recovery Rate, While a Unique Enemy is in your Presence, Enduring Cry has (3941)% increased Cooldown Recovery Rate, While a Pinnacle Atlas Boss is in your Presence, Enduring Cry has (4850)% increased Cooldown Recovery Rate, Intimidating Cry has (3032)% increased Cooldown Recovery Rate, While a Unique Enemy is in your Presence, Intimidating Cry has (3941)% increased Cooldown Recovery Rate, While a Pinnacle Atlas Boss is in your Presence, Intimidating Cry has (4850)% increased Cooldown Recovery Rate, Attacks Exerted by Seismic Cry deal (3435)% increased Damage, While a Unique Enemy is in your Presence, Attacks Exerted by Seismic Cry deal (4041)% increased Damage, While a Pinnacle Atlas Boss is in your Presence, Attacks Exerted by Seismic Cry deal (4647)% increased Damage, Attacks Exerted by Ancestral Cry deal (3435)% increased Damage, While a Unique Enemy is in your Presence, Attacks Exerted by Ancestral Cry deal (4041)% increased Damage, While a Pinnacle Atlas Boss is in your Presence, Attacks Exerted by Ancestral Cry deal (4647)% increased Damage, (1617)% increased Rallying Cry Buff Effect, While a Unique Enemy is in your Presence, (2223)% increased Rallying Cry Buff Effect, While a Pinnacle Atlas Boss is in your Presence, (2829)% increased Rallying Cry Buff Effect, (1617)% increased Battlemage's Cry Buff Effect, While a Unique Enemy is in your Presence, (2223)% increased Battlemage's Cry Buff Effect, While a Pinnacle Atlas Boss is in your Presence, (2829)% increased Battlemage's Cry Buff Effect, Infernal Cry has (3032)% increased Area of Effect, While a Unique Enemy is in your Presence, Infernal Cry has (3941)% increased Area of Effect, While a Pinnacle Atlas Boss is in your Presence, Infernal Cry has (4850)% increased Area of Effect, General's Cry has (3032)% increased Cooldown Recovery Rate, While a Unique Enemy is in your Presence, General's Cry has (3941)% increased Cooldown Recovery Rate, While a Pinnacle Atlas Boss is in your Presence, General's Cry has (4850)% increased Cooldown Recovery Rate, (3032)% chance to Avoid Elemental Ailments, While a Unique Enemy is in your Presence, (3941)% chance to Avoid Elemental Ailments, While a Pinnacle Atlas Boss is in your Presence, (4850)% chance to Avoid Elemental Ailments, While a Unique Enemy is in your Presence, (5861)% chance to Avoid Bleeding, While a Pinnacle Atlas Boss is in your Presence, (6770)% chance to Avoid Bleeding, While a Unique Enemy is in your Presence, (5861)% chance to Avoid being Poisoned, While a Pinnacle Atlas Boss is in your Presence, (6770)% chance to Avoid being Poisoned, While a Unique Enemy is in your Presence, 13% increased Cooldown Recovery Rate, While a Pinnacle Atlas Boss is in your Presence, 16% increased Cooldown Recovery Rate, While a Unique Enemy is in your Presence, (2223)% increased Elusive Effect, While a Pinnacle Atlas Boss is in your Presence, (2829)% increased Elusive Effect, While a Unique Enemy is in your Presence, 12% Chance to Block Attack Damage, While a Pinnacle Atlas Boss is in your Presence, 14% Chance to Block Attack Damage, .linkback a{margin:4px 0;padding:4px;line-height: 35px;font-size: 16px;border:1px solid #E4E4E4; border-radius:10px; background-color:#E4E4E4; background-size: 35px auto; padding-left:40px; background-repeat: no-repeat;}.linkback a:hover{margin:4px 0;padding:4px;line-height: 35px;font-size: 16px;border:1px solid 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Manage all your favorite fandoms in one place! In other words, all 3 uses will be recovered after all 3 cooldowns end, after 24 seconds (3 x 8 second), since start first cooldown. There is ~140% cdr for warcries on the tree, so most warcry builds will likely end up between 80% to 120% depending on if you invest more into cooldown or . The Crafting Bench will fully track, and use, items in your Stash as well. Summon Skeletons -99 duration = 0.2sCWDT CD=0.25/(1+cooldown recovery rate)if CDR=8 % ---no trigger cwdt loopif CDR=11% ---0.25/1.11=0.225 smaller than 0.2+0.
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