- Turning Tree Quality Low/Ultra, or Tree Tessellation on/off. Ive set mine to High to free-up a couple frames, but it wont crush your GPU at Ultra. Seems to have some marginal effect, but the overall pixelated texture remains. We recommend leaving this off and using TAA unless you need the performance. Within both GeForce experience and the settings file in documents/rd Seems to have some marginal effect, but the overall pixelated texture remains. This dictates the accuracy of water surface reflections. Published by on 30 junio, 2022. Moving the slider all the way to the right offers high image quality (though individual options below may still be possible to push higher). Moving the slider all the way to the left will offer the best performance at the cost of overall image quality. When this happens, it's better if the water physics quality isn't maxed out, because doing so will cause a significant drop in performance even on a high-end PC. This is a comparison made to show practically how Tessellation can improve scenes complexity in real-time graphics.The video presents the Unigine Heaven Benchmark maxed out (except for Ambient Occlusion and Anti-Aliasing), rendered with a Gigabyte NVIDIA GTX 770 and recorded with NVIDIA Shadowplay.Watch it at 60 fps to see the video at its original framerate!PC Specs:CPU: Intel Core i7 4770K @3500 MHzRAM: Corsair Vengeance @1600 MHz 4GB 2xGPU: Gigabyte NVIDIA GTX 770 @1293 MHz 2 GBVideo uploaded at 60 fps.https://unigine.com/products/heaven/ We recommend Medium or Low for most players unless you are going for image quality above all else, or are happy playing at 30fps (or worse). This particular toggle adjusts three other toggles found in the Advanced Graphics section. TAA is a blurry mess, FXAA seems to do nothing at all, and MSAA is a massive performance hog. Even at Medium settings, the game is a resource hog, but thankfully the difference between Medium, High, and Ultra settings are not vast visually. 17.4k. This slider will enable and enhance objects that arent in the immediate vicinity of the player. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Be nice with each other, you little rascals. Medium isnt half bad either, if you wanna set all volumetrics to Medium for a sizable performance bump (though you can always increase the Far Resolution after). Although there are some reports of less stuttering with it set to true when using Vulkan, there's probably a good reason it's a hidden setting and disabled by default. tl;dr: Trees and some other textures really blurry/pixelated, nothing seems to fix it. Moving this slider all the way to the right offers a big increase in visual quality, especially for scenic vistas, but comes with a large performance hit. While the water physics admittedly won't look quite as intricate on a lower setting, lowering the physics quality (which differs based on hardware) will ensure that the player won't experience a massive dip in frames when traveling near a river or lake. All testing was done at 1440p with a GTX 1080 ti and i7-8700K clocked at 5GHz single core/4.8GHz multi-core. I ended up picking it up since I wanted something to show off my 3080s muscles. You can see it pretty good while facing the tree and looking at it head on or you can walk right up to it, plant your face in it and look up to really get a look at what the tessellation adds to it. This toggle will control how detailed the simulation of things like water ripples will appear in-game. 50 fps in Valentine and surrounding areas, and probably around 40 fps in my camp for whatever reason. My new 3090 should come today, and RDR2 is the first game I'm going to try after I put it inside the case. I also didn't know it had a first person mode. No problems there. Dial this down to High after shadows and lighting effects if you need frames. Thats 39 different settings you can tweak, excluding the Quality Level Preset slider at the top and the video options. Don't @ him. Optimization Guide for GTX 1070 (1080p, 60 FPS, Quality+Performance). At these settings, you will notice some slight banding or dithering in the light, but it will run 3-4% faster than using Ultra, which offers the best light simulation and eliminates the artifacts seen in the console versions. Changing this option requires the game to be restarted. I actually haven't even tried playing RDR2 yet (on any platform), was waiting for the appropriate hardware. Water Physics will drown your framerate at the highest settings. There are over 16 graphics options to fiddle with in Red Dead Redemption 2 for PC, with 23 additional options in the Advanced settings. MSAA, or Multisample Anti-Aliasing, is a well known killer of framerates. RELATED:Games With The Best Photo Mode Features. The output resolution of the game to your display. 75% seems to work well with grass shadows set to Medium if you want the game to maintain a sharp look, minimize pop-in, and only cost a few frames. . This affects things like bullet holes or blood sprays on walls and objects. New to Shacknews? Particle Lighting: works in tandem with Particle Quality. Though it is less realistic, some players may prefer sharp shadows at all times and should disable this option altogether. Supposedly this option controls the accuracy at which particles are illuminated, but it is difficult to see any difference between the options in real-time. Can safely keep maxed in most cases, but dont drop below 75% unless you love pop-in. Anisotropic Filtering: unless youre the Division 2, this setting is usually a performance freebie. It will make screen a bit blurry tho, but you can gain even 20-30% FPS.For video editing and rendering i'm using Davinci Resolve 16.\rhttps://www.blackmagicdesign.com/products/davinciresolve/Song:https://www.youtube.com/watch?v=Nk5lhfDwkqI0:00 Timestamps:0:06 Textures0:38 Lighting1:01 Global Illumination1:17 Shadows1:38 Far Shadows1:54 SSAO2:11 Full SSAO2:25 Reflections2:49 Mirrors3:05 Refraction Issue3:10 Water + Water Physics3:51 Volumetric4:07 Unlocked Volumetric Raymarch Resolution4:22 Particle + Particle Lighting4:58 Tessellation5:18 Antyaliasing5:51 Grass + Grass Shadows6:18 Long Shadows6:31 Geometry7:00 Tree7:14 Parallax Occlusion Mapping Quality7:36 Decal7:48 Fur8:00 \"Performance\"8:07 \"Quality\"8:13 Benchmark Low vs Performance vs Medium vs Quality vs HighPC:GPU: MSI GTX 970 GAMING 4GB @1480MhzCPU: i7-4770k@4.0GHz 4core 8ThreadRAM: Crucial Ballistix Tactical Tracer DDR3 1600Mhz 16GB (2x8GB)Mobo: Z97 Gaming 5SSD: Crucial MX500 256GBHDD: Western Digital Red 2TB PSU: XFX Black Edition XTR 650W (Gold)CPU Cooler: Corsair Hydro Series H110i GTXCase: Corsair Obsidian Series 750DMonitor: AOC G2460PG 144hz G-Sync 1080p 24'Mause: Steelseries Rival 100Keyboard: Random Garbage They are, however, oceans apart in some cases concerning performance. Resolution Scale will be very helpful to players using 4K displays and looking for higher frame rates. I never drop . Before diving headfirst into the ocean of graphics settings, check the official system requirements for the game to see how your PC stacks up. High is a fine concession here, but youll only net a frame or two for the downgrade. If you find the overall image to be too soft after enabling TAA, you can increase the slider to help sharpen the image. Just don't look at the rocks and trees from too close and enjoy the landscape. This slider can incur an intermediate performance hit on Ultra, so we recommend using a Medium or High position for the best compromise. This setting controls the quality of volumetrics (fog, mist, etc) that are near the player. RELATED: Red Dead Redemption 2's Civilization vs. Frontier Theme Explained. Btw these adjustments does not downgrade visuals. JavaScript is disabled. Short for Multi-Sample Anti-Aliasing, this setting offers aliasing reduction with the best possible image quality at the highest performance cost. We recommend leaving this setting off and using TAA instead. TAA has a larger impact that FXAA (it will eat five to six frames on average at High), but it does have a sharpness slider in Advanced settings to better mitigate its effect. Short for Temporal Anti-Aliasing, this setting will eliminate jaggies and stair-stepping by sampling previous frames. Keep this off unless you can run both without issues, and have this match your MSAA setting for optimal performance. Quality Preset Level This slider offers a way to set image quality without fussing over each. Fur Quality: comes in two flavors high and medium and while the performance delta between them is negligible, the visuals are not, with fur possessing more artifacts and shimmering as it moves. Bear in mind, the slider has more impact in DX12 than in Vulkan, and third-party sharpening tools from your GPU vendor go a long way here. It appears to be the most stable for Nvidia users, but AMD users can get a boost with it too. This toggle controls how accurate the light simulation is when dealing with volumetrics. It's obvious that an already-great looking game would look fantastic on this setup, but I'm not going to bore you with screenshots showing that - I'll get right to posting a list of settings that's only useful to the other 16 people.". Tested using Nvidia GTX 1070, Vulkan, benchmarking tool, and gameplay. RDR2 can be tricky to run on PC, so check out these tips to help the great RPG perform better. Press question mark to learn the rest of the keyboard shortcuts. On the highest setting, grass is visibly rendered to extreme distances, causing a noticeable drop in performance for something that debatably doesn't look very good anyway. Valve Corporation. It may take a while to find the right mix, but aside from the heavy hitters I mentioned, most settings in the game can be safely set to High or Ultra. This setting determines which rendering API the game will use. However, it feels kind of goofy seeing these PS1/PS2 level textures pop up every now and then, so I'm interested in solving the issue if possible. Personally, I ran with Ultra, but High isnt too sharp of a visual downgrade and will free up a couple frames. Virtually all the AA options in the game have issues of some kind even at 4k resolution. Definitely makes the game look awesome on higher settings, but doesn't affect the pixelated textures. This is one of first games I want to try on the new cards. Definitely makes the game look awesome on higher settings, but doesn't affect the pixelated textures. The link is below. Or is it just the port itself that is weird? This really helped me. Tessellation Quality: this had a moderate impact to frames between Low and Ultra, though High is a fine middle ground only costing a few frames. Moving to High is not worth the slight performance penalty. You explore the American Old West with your trusty steed, fending . Geometry Level of Detail: between the lowest setting and highest this only eats a handful of frames, and frankly the game doesnt look right with this below 75%. Hi there. Tree tessellation you know about. I wouldn't say it's improved any. We recommend using Medium for the best compromise of speed and image quality. That said, all of these at max would equal the performance hit of Reflections alone when its pushed to Ultra, so if you have the bastards above reeled in, you can more liberally play with the rest of the settings. Look man listen here. rdr2 tree tessellation on vs offdoes the wesleyan church believe in speaking in tongues. Lowering the water reflection and refraction quality may also save a little on performance; however, this isn't as much of a priority, especially on more powerful gaming rigs. On the second setting, distant objects are added back in, with some receiving shading. The higher the setting, the farther away the textures will appear to be full resolution. Then make shadow quality high. Leave this setting on Ultra as it offers no real performance hit. Middle of the bar looks great, and wont murder your GPU in its sleep. Recommended settings at:1080p:8:00 "Performance" ( Good for 1050ti, 970, 1060, 980, RX480, RX570) 30-60fps range8:07 "Quality" ( Good for 980t. Adjusting this option will change the Volumetrics Quality option above to Custom. To access, simply right-click on the desktop and select the control panel from the list of options. Valve Corporation. Adjusting this option will change the Volumetrics Quality option above to Custom. Grass Shadows: these can be murder, especially if you wanna take advantage of the improved draw distances in Red Dead Redemption for PC. Setting this to High looks no different to Ultra, and saves four to five frames. i9 9900k rtx 2080 ti. For many, this is a much better looking and performance saving alternative to running the game with TAA and RDR2's in-house resolution scaling feature. In Red Dead Redemption 2 for PC, however, there are three volumetric options in the Advanced settings you can fiddle with, and of them Near Volumetric Resolution goes well above and beyond the other two when it comes to its frame-chomping power. Create an account to follow your favorite communities and start taking part in conversations. For example, if your PC is unable to stay at 60Hz or above, each dip down to 30Hz when Double Buffering is enabled will make the game feel stuttery. Hola mundo! The other water settings are not nearly as brutal as this one, so its best to tweak these independently in the Advanced settings. If your native resolution is 1920x1080p, setting this option to 0.5 would result in the game being rendered at 1280x720p and upscaled to 1080p. The post above you actually mentioned tree tessellation, and apparently that option was ticked on for me, weirdly enough it did take a chunk of my fps, even in an early morning, where my fps is usually around 60-70, with tree tessellation it was below 50, I turned it off and it jumped up to 70. i wish we were all here. Genshin Impact Leaks Reveal that New BIS Tartaglia and Dehya Artifacts Are Coming Soon, Video Game News, Reviews, Guides & More | Attack of the Fanboy | 2022 GAMURS Group All Rights Reserved, Red Dead Redemption 2 PC Performance Guide. It seems lots of people have had problems with very blurry textures on the PC version, and some solutions have worked for some people, others for others. Cloud rendering resolution is also dictated by this setting, with High and Ultra eliminating the aliasing and artifacts in the clouds seen on the Xbox One X version. High does offer sharper, more detailed reflections, but almost all the water in the game has ripples on the surface or is fast-moving (in rivers, etc), so spotting the difference takes a lot of focus and using High isnt worth the performance hit. Red Dead Redemption 2 can be made to look great and perform smoothly with a few settings adjustments. For a better experience, please enable JavaScript in your browser before proceeding. Red Dead Redemption 2 uses parallax occlusion mapping to add shading and detail to what would otherwise be flat, unshaded surfaces. It also applies to virtually every other object in the game. Kept getting crashes using Vulkan, switched to DX12 and been wondering if that may be the culprit. I'm extremely excited to replay in first person only after getting a new CPU (probably 5800x) and a 3080. If you are looking for a big boost in performance, dropping Lighting Quality to Medium can help you grab a 25-40% performance boost over High and Ultra. Use these recommendations as a starting point for your graphical experimentation rather than a definitive authority. Any difference it may make for image quality will be nearly imperceptible, even if you go looking for it. For players with mid to high tier Nvidia graphics cards, the DLSS and Nvidia DSR combo can increase performance without much of a sacrifice in visual fidelity. If you have headroom, however, Id argue this is the first hardcore setting worth increasing. Hi, created an account for this just in case anyone might have solved this issue. Higher settings will offer a better simulation with more accurate light scattering and shadow casting. Scaling from 3200x1800p to 3840x2160p (4K) will provide better results than trying to scale 1920x1080p to 2560x1440p. Try it at your own risk. SSAO helps to enhance visuals by darkening the areas where two objects or surfaces meet. It was common knowledge that the PC version had dramatic improvements even compared to the 1X. This setting determines if the game will run in a window, borderless window or in exclusive fullscreen mode. Certain areas, like your camp, seem to crater performance no matter what you set the game to, but youd be surprised how much visual fidelity you can get out of this game, even with everything set to Medium quality. Lighting Quality: this has less impact than you think, though it varies depending on the time of day. At higher resolutions (1440p and above) the visuals remain sharp and we recommend using High, though going to Low can help you reclaim a frame or two of performance. Red Dead Redemption 2 does not appear to use any full-screen motion blur, so we recommend keeping this setting on to get the benefits of the object-based blur. The visuals just falls apart without AA. The Xbox One version uses the lowest setting and offers no ripples from gunshots and low-quality displacement from moving in and around the water. So uhm, I was tweaking around and followed a tutorial on graphics and such for RD2. The effect can be very striking at dusk or dawn, as well as nights with a full moon where players may find themselves in a damp forest. That wraps up this guide. /r/RedDeadRedemption - A subreddit dedicated to Red Dead Redemption & Red Dead Redemption 2, developed by Rockstar Games, the creators behind the Grand Theft Auto series. - Uninstalling and reinstalling graphics drivers using DDU, properly. Use this if you are struggling with performance, or just barely keeping 60 frames. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. As a story focused gamer I absolutely loved the first game and loved the second game even more. With my configuration, I personally keep them at Medium, allowing me more room to push other settings in the game to Ultra. TAA/FXAA/MSAA: gonna lump these together because Ive already discussed them. For example, the lamps in the mayor's manor have a horrible strobing flicker effect that I could only fix by turning lighting down to medium. Mirror Quality: this is only for reflections in mirrors, which are typically found within a room of sorts, where the GPU is allowed some space to breath. This setting controls the quality of shadows cast by trees and objects that are very far from the player. Also, I wish the LOD settings were enhanced for the PC port, the texture/asset pop in around Saint Denis is rough. This toggle was added in a post-launch patch for the game and offers the option to hardware tessellate trees in-game. The following settings combined should have a minimal performance hit at lowest vs highest (10-15%), so therefore can probably be maxed out: Particle Quality - Ultra [Requires restart], Unlocked Volumetric Raymarch Resolution - On (Not recommended for older cards), Parallax Occlusion Mapping Quality - Ultra. This is especially noticeable when running through the jungles of Guarma. This option will be one to come back to once you upgrade to hardware that is not yet released. Decal Quality: bullet holes and such another setting that has minimal impact to performance. This has the unfortunate effect of reducing frames by a significant amount, given that there are so many trees in the game's environment. DLSS works best when paired with the highest-possible output resolution, so expect better results when using a 4K display as opposed to a 1080p display. It's lighting quality. I put it on 4k and kept cranking things up but my 3090 wasn't sweating. The Ultra option is equivalent to the Xbox One X version of the game. It appears that using this option incurs no meaningful performance penalty, so we recommend leaving it on. - Uninstalling and reinstalling the game. The following settings might have a heavy impact on performance and were tested at lowest vs highest, with the performance impact noted: Texture Quality - Impact: Minor (Recommended: Ultra) [Requires restart], Shadow Quality - Impact: Moderate (Recommended: High), Reflection Quality - Impact: Major (Recommended: Medium), Water Quality - Impact: Moderate/Major (Recommended: Medium/High/Custom), Volumetrics quality - Impact: Major (Recommended: Medium/High/Custom), TAA - Impact: Minor/Moderate (Recommended: Off/Medium), FXAA - Impact: Minor/Moderate (Recommended: Personal preference), Near Volumetric Resolution - Impact: Moderate (Recommended: Medium/High), Far Volumetric Resolution - Impact: Minor (Recommended: Medium/High), Volumetric Lighting Quality - Impact: Minor (Recommended: High), Soft Shadows - Impact: Minor (Recommended: High), Grass Shadows - Impact: Minor (Recommended: Medium/High), Full Resolution Screen Space Ambient Occlusion - Impact: Minor (Recommended: On), Reflection MSAA - Impact: Minor (Recommended: Off/2X), Resolution Scale - Impact: Minor - Major (Recommended: Off), Geometry Level of Detail - Moderate/Major (Recommended: 4/5), Grass Level of Detail - Impact: Major (Recommended: 3/10), Tree Tessellation - Impact: Major (Recommended: Off). champagne poached oysters las vegas . Keep this at High. The following settings combined should have a minimal performance hit at lowest vs highest (10-15%), so therefore can probably be maxed out: Anisotropic Filtering - 16X Lighting Quality - Ultra Global Illumination Quality - Ultra Far Shadow Quality - Ultra Screen Space Ambient Occlusion - Ultra Mirror Quality - Ultra Comparison of Custom settings (64 FPS average) vs Preset Level 11/20 (62 FPS average) vs Preset Level 20/20 (46 FPS average) vs Maximum Settings (40 FPS average):Link #1 Link #2 Link #3 Link #4, Another graphics test thread, with images, Article, every setting benchmarked (Chart), Hardware Unboxed - Optimization [Part 1] (Image), Hardware Unboxed - Optimization [Part 2] (Image). Even a single pip down on the slider from max results in a dramatic increase in frames (10+ from my experience), though setting this to the middle of the slider seems to net the best performance-to-quality results. I play above 60 always. Tessellation On/Off Comparison - Unigine Heaven Benchmark Nathaniel Joseph Claw 8 subscribers Subscribe 36 Share 7.4K views 8 years ago This is a comparison made to show practically how. This setting controls the application of object-based motion blur. Chris Jarrard posted a new article, Red Dead Redemption 2 PC graphics settings guide, Unfinished Business Exotic quest - Destiny 2, How to get Polymorphic Shellcodes - Destiny 2, Lightfall Triumphs for Virtual Fighter Title - Destiny 2, Red Dead Redemption 2 PC graphics settings guide. Best kept at the same setting you have Shadows set to for performance-quality balance. TAA Sharpening: Works best in DX12, but essentially tries to reduce the blurriness introduced by TAA. Because it has a minimal performance cost, we recommend leaving it on Ultra. To start off, I'm well aware that RDR2 is one of (if not, the) most graphically intensive games to date. Designates the monitor on which the game will be displayed for users with multi-monitor configurations. Far Shadow Quality: this works slightly in tandem with the above setting, but even at Ultra itll only eat a handful of frames as compared to low. Low to Ultra only eats a single frame or two, and you really dont want to go below 8x. On a rtx 2070. The games vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience. Global Illumination calculates how light bounces off of other surfaces (think shining a flashlight against a wall in a dark room and how the light is reflected all over the room to dimly illuminate it). Set this to Medium, and only increase it if you have all the other settings you prefer configured as you prefer, and there is headroom to boot. In fact, one could make the argument that there is way too much, and that it has a negative effect on performance. The effect is not game-breaking and I'm frankly quite impressed with the graphics all the same. This comparison video showcases differences between m. Anti-aliasing in RDR2 is a frustrating mystery. It will be greyed out if only one display is connected. Use the Low or Medium setting to get something close to the Xbox One X version of the game. The Last of Us 2 (TLOU2 / The Last of Us Part II) | Ultimate Face-Off. By . Full Resolution Screen Space Ambient Occlusion: like the cloud setting above, this will depend on your resolution.
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